r.LumenScene.VoxelLighting.AverageObjectsPerVisBufferTile
r.LumenScene.VoxelLighting.AverageObjectsPerVisBufferTile is a console variable in Unreal Engine 5 (UE5). See what r.LumenScene.VoxelLighting.AverageObjectsPerVisBufferTile does, its values, and how to use this cvar in the Unreal console below.
Category: Renderer · Namespace:
rHelp
Average expected number of objects per vis buffer tile, used to preallocate memory for the cull grid.
Usage
Unreal console (open with ~)
> r.LumenScene.VoxelLighting.AverageObjectsPerVisBufferTile 1Console variables take a value. Replace 1 with the setting you need. Run it with no value to print the current one.
Related in r
r.LumenScene.SurfaceCache.RecaptureEveryFrameVarr.LumenScene.SurfaceCache.ResampleLightingVarr.LumenScene.SurfaceCache.ResetVarr.LumenScene.SurfaceCache.ResetEveryNthFrameVarr.LumenScene.UpdateViewOriginVarr.LumenScene.UploadEveryFrameVarr.LumenScene.VoxelLighting.ClipmapResolutionVarr.LumenScene.VoxelLighting.ClipmapWorldExtentVarr.LumenScene.VoxelLighting.ClipmapZResolutionDivisorVarr.LumenScene.VoxelLighting.DistantSceneVarr.LumenScene.VoxelLighting.ForceFullUpdateVarr.LumenScene.VoxelLighting.ForceMovementUpdateVar