r.MeshCardRepresentation.NormalTreshold
r.MeshCardRepresentation.NormalTreshold is a console variable in Unreal Engine 5 (UE5). See what r.MeshCardRepresentation.NormalTreshold does, its values, and how to use this cvar in the Unreal console below.
Category: Renderer · Namespace:
rHelp
Normal treshold when surface elements should be clustered together.
Usage
Unreal console (open with ~)
> r.MeshCardRepresentation.NormalTreshold 1Console variables take a value. Replace 1 with the setting you need. Run it with no value to print the current one.
Related in r
r.MeshCardRepresentation.AsyncVarr.MeshCardRepresentation.Debug.SurfelDirectionVarr.MeshCardRepresentation.DistanceTresholdXYVarr.MeshCardRepresentation.DistanceTresholdZVarr.MeshCardRepresentation.GrowIterationsVarr.MeshCardRepresentation.MinDensityVarr.MeshCardRepresentation.ParallelBuildVarr.MeshCardRepresentation.SeedIterationsVarr.MeshDrawCommands.AllowOnDemandShaderCreationVarr.MeshDrawCommands.CacheMultithreadedVarr.MeshDrawCommands.DynamicInstancingVarr.MeshDrawCommands.LogDynamicInstancingStatsVar