r.MeshCardRepresentation.DistanceTresholdZ
r.MeshCardRepresentation.DistanceTresholdZ is a console variable in Unreal Engine 5 (UE5). See what r.MeshCardRepresentation.DistanceTresholdZ does, its values, and how to use this cvar in the Unreal console below.
Category: Renderer · Namespace:
rHelp
Max distance (in surfels) when surface elements should be clustered together along Z.
Usage
Unreal console (open with ~)
> r.MeshCardRepresentation.DistanceTresholdZ 1Console variables take a value. Replace 1 with the setting you need. Run it with no value to print the current one.
Related in r
r.MaxQualityModeVarr.MaxVertexBytesAllocatedPerFrameVarr.MeshCardRepresentationVarr.MeshCardRepresentation.AsyncVarr.MeshCardRepresentation.Debug.SurfelDirectionVarr.MeshCardRepresentation.DistanceTresholdXYVarr.MeshCardRepresentation.GrowIterationsVarr.MeshCardRepresentation.MinDensityVarr.MeshCardRepresentation.NormalTresholdVarr.MeshCardRepresentation.ParallelBuildVarr.MeshCardRepresentation.SeedIterationsVarr.MeshDrawCommands.AllowOnDemandShaderCreationVar