r.MrMesh.BrickCullingDebugState
r.MrMesh.BrickCullingDebugState is a console variable in Unreal Engine 5 (UE5). See what r.MrMesh.BrickCullingDebugState does, its values, and how to use this cvar in the Unreal console below.
Category: Renderer · Namespace:
rHelp
MR Mesh brick culling debug state: 0=off, 1=on, 2=paused
Usage
Unreal console (open with ~)
> r.MrMesh.BrickCullingDebugState 1Console variables take a value. Replace 1 with the setting you need. Run it with no value to print the current one.