r.MultithreadedLightmapEncode
r.MultithreadedLightmapEncode is a console variable in Unreal Engine 5 (UE5). See what r.MultithreadedLightmapEncode does, its values, and how to use this cvar in the Unreal console below.
Category: Renderer · Namespace:
rHelp
Lightmap encoding after rebuild lightmaps is done multithreaded.
Usage
Unreal console (open with ~)
> r.MultithreadedLightmapEncode 1Console variables take a value. Replace 1 with the setting you need. Run it with no value to print the current one.
Related in r
r.MotionBlurSeparableVarr.MotionVectorSimulationVarr.MrMesh.BrickCullingDebugStateVarr.MSAA.AllowCustomResolvesVarr.MSAA.CompositingSampleCountVarr.MSAACountVarr.MultithreadedShadowmapEncodeVarr.NaniteVarr.Nanite.AsyncRasterizationVarr.Nanite.AutoShaderCullingVarr.Nanite.BoxCullingFrustumVarr.Nanite.BoxCullingHZBVar