r.MultithreadedShadowmapEncode
r.MultithreadedShadowmapEncode is a console variable in Unreal Engine 5 (UE5). See what r.MultithreadedShadowmapEncode does, its values, and how to use this cvar in the Unreal console below.
Category: Renderer · Namespace:
rHelp
Shadowmap encoding after rebuild lightmaps is done multithreaded.
Usage
Unreal console (open with ~)
> r.MultithreadedShadowmapEncode 1Console variables take a value. Replace 1 with the setting you need. Run it with no value to print the current one.
Related in r
r.MotionVectorSimulationVarr.MrMesh.BrickCullingDebugStateVarr.MSAA.AllowCustomResolvesVarr.MSAA.CompositingSampleCountVarr.MSAACountVarr.MultithreadedLightmapEncodeVarr.NaniteVarr.Nanite.AsyncRasterizationVarr.Nanite.AutoShaderCullingVarr.Nanite.BoxCullingFrustumVarr.Nanite.BoxCullingHZBVarr.Nanite.ClassifyWithResolveVar