r.Nanite.CoarseMeshStreamingMode
r.Nanite.CoarseMeshStreamingMode is a console variable in Unreal Engine 5 (UE5). See what r.Nanite.CoarseMeshStreamingMode does, its values, and how to use this cvar in the Unreal console below.
Category: Renderer · Namespace:
rHelp
Streaming mode: 0: Use TLAS proxies to drive what to stream within the budget (default) 1: Stream in all registered meshes 2: Don\'t stream in any coarse LODs
Usage
Unreal console (open with ~)
> r.Nanite.CoarseMeshStreamingMode 1Console variables take a value. Replace 1 with the setting you need. Run it with no value to print the current one.
Related in r
r.Nanite.AutoShaderCullingVarr.Nanite.BoxCullingFrustumVarr.Nanite.BoxCullingHZBVarr.Nanite.ClassifyWithResolveVarr.Nanite.ClusterPerPageVarr.Nanite.CoarseMeshStreamingVarr.Nanite.CoarseStreamingMeshMemoryPoolSizeInMBVarr.Nanite.CompactVSMViewsVarr.Nanite.ComputeRasterizationVarr.Nanite.DisocclusionHackVarr.Nanite.ErrorOnMaskedBlendModeVarr.Nanite.ErrorOnPixelDepthOffsetVar