r.Nanite.CoarseStreamingMeshMemoryPoolSizeInMB
r.Nanite.CoarseStreamingMeshMemoryPoolSizeInMB is a console variable in Unreal Engine 5 (UE5). See what r.Nanite.CoarseStreamingMeshMemoryPoolSizeInMB does, its values, and how to use this cvar in the Unreal console below.
Category: Renderer · Namespace:
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Pool size for streaming in the render mesh & blas data for the coarse nanite meshes (default 200MB) This budget will be part of the mesh streaming pool size. On consoles the actual BLAS memory will be part of this, on PC only the vertex data because the BLAS is dependent on the GPU & driver.
Usage
Unreal console (open with ~)
> r.Nanite.CoarseStreamingMeshMemoryPoolSizeInMB 1Console variables take a value. Replace 1 with the setting you need. Run it with no value to print the current one.
Related in r
r.Nanite.BoxCullingFrustumVarr.Nanite.BoxCullingHZBVarr.Nanite.ClassifyWithResolveVarr.Nanite.ClusterPerPageVarr.Nanite.CoarseMeshStreamingVarr.Nanite.CoarseMeshStreamingModeVarr.Nanite.CompactVSMViewsVarr.Nanite.ComputeRasterizationVarr.Nanite.DisocclusionHackVarr.Nanite.ErrorOnMaskedBlendModeVarr.Nanite.ErrorOnPixelDepthOffsetVarr.Nanite.ErrorOnVertexInterpolatorVar