r.Nanite.DisocclusionHack
r.Nanite.DisocclusionHack is a console variable in Unreal Engine 5 (UE5). See what r.Nanite.DisocclusionHack does, its values, and how to use this cvar in the Unreal console below.
Category: Renderer · Namespace:
rHelp
HACK that lowers LOD level of disoccluded instances to mitigate performance spikes
Usage
Unreal console (open with ~)
> r.Nanite.DisocclusionHack 1Console variables take a value. Replace 1 with the setting you need. Run it with no value to print the current one.
Related in r
r.Nanite.ClusterPerPageVarr.Nanite.CoarseMeshStreamingVarr.Nanite.CoarseMeshStreamingModeVarr.Nanite.CoarseStreamingMeshMemoryPoolSizeInMBVarr.Nanite.CompactVSMViewsVarr.Nanite.ComputeRasterizationVarr.Nanite.ErrorOnMaskedBlendModeVarr.Nanite.ErrorOnPixelDepthOffsetVarr.Nanite.ErrorOnVertexInterpolatorVarr.Nanite.ErrorOnWorldPositionOffsetVarr.Nanite.ExportDepthVarr.Nanite.FilterPrimitivesVar