r.ProfileGPU.Pattern
r.ProfileGPU.Pattern is a console variable in Unreal Engine 5 (UE5). See what r.ProfileGPU.Pattern does, its values, and how to use this cvar in the Unreal console below.
Category: Renderer · Namespace:
rHelp
Allows to filter the entries when using ProfileGPU, the pattern match is case sensitive. \'*\' can be used in the end to get all entries starting with the string. \'*\' without any leading characters disables the pattern matching and uses a time threshold instead (default). \'?\' allows to ignore one character. e.g. AmbientOcclusionSetup, AmbientOcclusion*, Ambient???lusion*, *
Usage
Unreal console (open with ~)
> r.ProfileGPU.Pattern 1Console variables take a value. Replace 1 with the setting you need. Run it with no value to print the current one.
Related in r
r.PostProcessing.QuarterResolutionDownsampleVarr.PostProcessingColorFormatVarr.PrecomputedVisibilityWarningVarr.PreTileTexturesVarr.PreventInvalidMaterialConnectionsVarr.ProfileGPU.AssetSummaryCallOutsVarr.ProfileGPU.PrintAssetSummaryVarr.ProfileGPU.RootVarr.ProfileGPU.ScreenshotVarr.ProfileGPU.ShowEventHistogramVarr.ProfileGPU.ShowLeafEventsVarr.ProfileGPU.ShowTransitionsVar