r.PostProcessingColorFormat
r.PostProcessingColorFormat is a console variable in Unreal Engine 5 (UE5). See what r.PostProcessingColorFormat does, its values, and how to use this cvar in the Unreal console below.
Category: Renderer · Namespace:
rHelp
Defines the memory layout (RGBA) used for most of the post processing chain buffers. 0: Default 1: Force PF_A32B32G32R32F 128Bit (unreasonable but good for testing)
Usage
Unreal console (open with ~)
> r.PostProcessingColorFormat 1Console variables take a value. Replace 1 with the setting you need. Run it with no value to print the current one.
Related in r
r.PostProcessing.DownsampleChainQualityVarr.PostProcessing.DownsampleQualityVarr.PostProcessing.ForceAsyncDispatchVarr.PostProcessing.PreferComputeVarr.PostProcessing.PropagateAlphaVarr.PostProcessing.QuarterResolutionDownsampleVarr.PrecomputedVisibilityWarningVarr.PreTileTexturesVarr.PreventInvalidMaterialConnectionsVarr.ProfileGPU.AssetSummaryCallOutsVarr.ProfileGPU.PatternVarr.ProfileGPU.PrintAssetSummaryVar