UEConsole Commands
VariableConsole VariableRenderer

r.Shadow.UseOctreeForCulling

r.Shadow.UseOctreeForCulling is a console variable in Unreal Engine 5 (UE5). See what r.Shadow.UseOctreeForCulling does, its values, and how to use this cvar in the Unreal console below.

Category: Renderer · Namespace: r

Help

Whether to use the primitive octree for shadow subject culling. The octree culls large groups of primitives at a time, but introduces cache misses walking the data structure.

Usage

Unreal console (open with ~)
> r.Shadow.UseOctreeForCulling 1

Console variables take a value. Replace 1 with the setting you need. Run it with no value to print the current one.

Related in r