r.Shadow.UseOctreeForCulling
r.Shadow.UseOctreeForCulling is a console variable in Unreal Engine 5 (UE5). See what r.Shadow.UseOctreeForCulling does, its values, and how to use this cvar in the Unreal console below.
Category: Renderer · Namespace:
rHelp
Whether to use the primitive octree for shadow subject culling. The octree culls large groups of primitives at a time, but introduces cache misses walking the data structure.
Usage
Unreal console (open with ~)
> r.Shadow.UseOctreeForCulling 1Console variables take a value. Replace 1 with the setting you need. Run it with no value to print the current one.
Related in r
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