r.Shadow.Virtual.Cache.ClipmapPanning
r.Shadow.Virtual.Cache.ClipmapPanning is a console variable in Unreal Engine 5 (UE5). See what r.Shadow.Virtual.Cache.ClipmapPanning does, its values, and how to use this cvar in the Unreal console below.
Category: Renderer · Namespace:
rHelp
Enable support for panning cached clipmap pages for directional lights.
Usage
Unreal console (open with ~)
> r.Shadow.Virtual.Cache.ClipmapPanning 1Console variables take a value. Replace 1 with the setting you need. Run it with no value to print the current one.
Related in r
r.Shadow.UnbuiltPreviewInGameVarr.Shadow.UnbuiltWholeSceneDynamicShadowRadiusVarr.Shadow.UseOctreeForCullingVarr.Shadow.Virtual.AccumulateStatsVarr.Shadow.Virtual.BuildHZBPerPageVarr.Shadow.Virtual.CacheVarr.Shadow.Virtual.Cache.DebugSkipDynamicPageInvalidationVarr.Shadow.Virtual.Cache.DeformableMeshesInvalidateVarr.Shadow.Virtual.Cache.DrawInvalidatingBoundsVarr.Shadow.Virtual.Cache.InvalidateUseHZBVarr.Shadow.Virtual.Cache.MaxMaterialPositionInvalidationRangeVarr.Shadow.Virtual.Cache.StaticSeparateVar