r.Shadow.Virtual.Cache.DeformableMeshesInvalidate
r.Shadow.Virtual.Cache.DeformableMeshesInvalidate is a console variable in Unreal Engine 5 (UE5). See what r.Shadow.Virtual.Cache.DeformableMeshesInvalidate does, its values, and how to use this cvar in the Unreal console below.
Category: Renderer · Namespace:
rHelp
If enabled, Primitive Proxies that are marked as having deformable meshes (HasDeformableMesh() == true) causes invalidations regardless of whether their transforms are updated.
Usage
Unreal console (open with ~)
> r.Shadow.Virtual.Cache.DeformableMeshesInvalidate 1Console variables take a value. Replace 1 with the setting you need. Run it with no value to print the current one.
Related in r
r.Shadow.UseOctreeForCullingVarr.Shadow.Virtual.AccumulateStatsVarr.Shadow.Virtual.BuildHZBPerPageVarr.Shadow.Virtual.CacheVarr.Shadow.Virtual.Cache.ClipmapPanningVarr.Shadow.Virtual.Cache.DebugSkipDynamicPageInvalidationVarr.Shadow.Virtual.Cache.DrawInvalidatingBoundsVarr.Shadow.Virtual.Cache.InvalidateUseHZBVarr.Shadow.Virtual.Cache.MaxMaterialPositionInvalidationRangeVarr.Shadow.Virtual.Cache.StaticSeparateVarr.Shadow.Virtual.Clipmap.FirstCoarseLevelVarr.Shadow.Virtual.Clipmap.FirstLevelVar