r.Shadow.Virtual.SMRT.TexelDitherScale
r.Shadow.Virtual.SMRT.TexelDitherScale is a console variable in Unreal Engine 5 (UE5). See what r.Shadow.Virtual.SMRT.TexelDitherScale does, its values, and how to use this cvar in the Unreal console below.
Category: Renderer · Namespace:
rHelp
Applies a dither to the shadow map ray casts to help hide aliasing due to insufficient shadow resolution. This is usually desirable, but it can occasionally cause shadows from thin geometry to separate from their casters at shallow light angles.
Usage
Unreal console (open with ~)
> r.Shadow.Virtual.SMRT.TexelDitherScale 1Console variables take a value. Replace 1 with the setting you need. Run it with no value to print the current one.
Related in r
r.Shadow.Virtual.SMRT.MaxRayAngleFromLightVarr.Shadow.Virtual.SMRT.RayCountDirectionalVarr.Shadow.Virtual.SMRT.RayCountLocalVarr.Shadow.Virtual.SMRT.RayLengthScaleDirectionalVarr.Shadow.Virtual.SMRT.SamplesPerRayDirectionalVarr.Shadow.Virtual.SMRT.SamplesPerRayLocalVarr.Shadow.Virtual.UseFarShadowCullingVarr.Shadow.Virtual.UseHZBVarr.Shadow.Virtual.VisualizeVarr.Shadow.Virtual.Visualize.AdvancedVarr.Shadow.Virtual.Visualize.DumpLightNamesCmdr.Shadow.Virtual.Visualize.LayoutVar