r.Shadow.Virtual.SMRT.SamplesPerRayLocal
r.Shadow.Virtual.SMRT.SamplesPerRayLocal is a console variable in Unreal Engine 5 (UE5). See what r.Shadow.Virtual.SMRT.SamplesPerRayLocal does, its values, and how to use this cvar in the Unreal console below.
Category: Renderer · Namespace:
rHelp
Shadow map samples per ray for local lights
Usage
Unreal console (open with ~)
> r.Shadow.Virtual.SMRT.SamplesPerRayLocal 1Console variables take a value. Replace 1 with the setting you need. Run it with no value to print the current one.
Related in r
r.Shadow.Virtual.SMRT.AdaptiveRayCountVarr.Shadow.Virtual.SMRT.MaxRayAngleFromLightVarr.Shadow.Virtual.SMRT.RayCountDirectionalVarr.Shadow.Virtual.SMRT.RayCountLocalVarr.Shadow.Virtual.SMRT.RayLengthScaleDirectionalVarr.Shadow.Virtual.SMRT.SamplesPerRayDirectionalVarr.Shadow.Virtual.SMRT.TexelDitherScaleVarr.Shadow.Virtual.UseFarShadowCullingVarr.Shadow.Virtual.UseHZBVarr.Shadow.Virtual.VisualizeVarr.Shadow.Virtual.Visualize.AdvancedVarr.Shadow.Virtual.Visualize.DumpLightNamesCmd