r.Shadow.Virtual.SMRT.MaxRayAngleFromLight
r.Shadow.Virtual.SMRT.MaxRayAngleFromLight is a console variable in Unreal Engine 5 (UE5). See what r.Shadow.Virtual.SMRT.MaxRayAngleFromLight does, its values, and how to use this cvar in the Unreal console below.
Category: Renderer · Namespace:
rHelp
Max angle (in radians) a ray is allowed to span from the light\'s perspective for local lights.Smaller angles limit the screen space size of shadow penumbra. Larger angles lead to more noise.
Usage
Unreal console (open with ~)
> r.Shadow.Virtual.SMRT.MaxRayAngleFromLight 1Console variables take a value. Replace 1 with the setting you need. Run it with no value to print the current one.
Related in r
r.Shadow.Virtual.PageDilationBorderSizeLocalVarr.Shadow.Virtual.ResolutionLodBiasDirectionalVarr.Shadow.Virtual.ResolutionLodBiasLocalVarr.Shadow.Virtual.ShowClipmapStatsVarr.Shadow.Virtual.ShowStatsVarr.Shadow.Virtual.SMRT.AdaptiveRayCountVarr.Shadow.Virtual.SMRT.RayCountDirectionalVarr.Shadow.Virtual.SMRT.RayCountLocalVarr.Shadow.Virtual.SMRT.RayLengthScaleDirectionalVarr.Shadow.Virtual.SMRT.SamplesPerRayDirectionalVarr.Shadow.Virtual.SMRT.SamplesPerRayLocalVarr.Shadow.Virtual.SMRT.TexelDitherScaleVar