r.Tonemapper.GrainQuantization
r.Tonemapper.GrainQuantization is a console variable in Unreal Engine 5 (UE5). See what r.Tonemapper.GrainQuantization does, its values, and how to use this cvar in the Unreal console below.
Category: Renderer · Namespace:
rHelp
0: low (minor performance benefit) 1: high (default, with high frequency pixel pattern to fight 8 bit color quantization)
Usage
Unreal console (open with ~)
> r.Tonemapper.GrainQuantization 1Console variables take a value. Replace 1 with the setting you need. Run it with no value to print the current one.
Related in r
r.TextureProfiler.EnableTextureCSVVarr.TextureProfiler.MinRenderTargetSizeMBVarr.TextureProfiler.MinTextureSizeMBVarr.TextureReferenceRevertsLastRenderContainerVarr.TextureStreamingVarr.TogglePreCulledIndexBuffersCmdr.Tonemapper.QualityVarr.Tonemapper.SharpenVarr.TonemapperGammaVarr.TrackCsvNamedEventsVarr.TranslucencyLightingVolumeDimVarr.TranslucencyLightingVolumeInnerDistanceVar