r.TextureProfiler.MinRenderTargetSizeMB
r.TextureProfiler.MinRenderTargetSizeMB is a console variable in Unreal Engine 5 (UE5). See what r.TextureProfiler.MinRenderTargetSizeMB does, its values, and how to use this cvar in the Unreal console below.
Category: Renderer · Namespace:
rHelp
The minimum combined size for render targets to be reported. All combined sizes less than this threshold will be reported as Other.
Usage
Unreal console (open with ~)
> r.TextureProfiler.MinRenderTargetSizeMB 1Console variables take a value. Replace 1 with the setting you need. Run it with no value to print the current one.
Related in r
r.Test.ViewRectOffsetVarr.TexelDebuggingVarr.TextureProfiler.DumpRenderTargetsCmdr.TextureProfiler.DumpTexturesCmdr.TextureProfiler.EnableRenderTargetCSVVarr.TextureProfiler.EnableTextureCSVVarr.TextureProfiler.MinTextureSizeMBVarr.TextureReferenceRevertsLastRenderContainerVarr.TextureStreamingVarr.TogglePreCulledIndexBuffersCmdr.Tonemapper.GrainQuantizationVarr.Tonemapper.QualityVar