r.VirtualTextureReducedMemory
r.VirtualTextureReducedMemory is a console variable in Unreal Engine 5 (UE5). See what r.VirtualTextureReducedMemory does, its values, and how to use this cvar in the Unreal console below.
Category: Renderer · Namespace:
rHelp
If set to 1, the cost of virtual textures will be reduced by using a more packed layout.
Usage
Unreal console (open with ~)
> r.VirtualTextureReducedMemory 1Console variables take a value. Replace 1 with the setting you need. Run it with no value to print the current one.
Related in r
r.ViewDistanceScale.SecondaryScaleVarr.ViewRectUseScreenBottomVarr.ViewTextureMipBias.MinVarr.ViewTextureMipBias.OffsetVarr.VirtualTextureVarr.VirtualTexturedLightmapsVarr.VirtualTexturesVarr.VisualizeLightingOnProbesVarr.VisualizeOccludedPrimitivesVarr.VisualizeTexture.AllowBlinkingVarr.VolumetricCloudVarr.VolumetricCloud.Debug.SampleCountModeVar