r.VolumetricCloud.ShadowMap.RaySampleHorizonMultiplier
r.VolumetricCloud.ShadowMap.RaySampleHorizonMultiplier is a console variable in Unreal Engine 5 (UE5). See what r.VolumetricCloud.ShadowMap.RaySampleHorizonMultiplier does, its values, and how to use this cvar in the Unreal console below.
Category: Renderer · Namespace:
rHelp
The multipler on the sample count applied when the atmospheric light reach the horizon. Less pixels in the shadow map need to be traced, but rays need to travel a lot longer.
Usage
Unreal console (open with ~)
> r.VolumetricCloud.ShadowMap.RaySampleHorizonMultiplier 1Console variables take a value. Replace 1 with the setting you need. Run it with no value to print the current one.
Related in r
r.VolumetricCloud.Shadow.ReflectionRaySampleMaxCountVarr.VolumetricCloud.Shadow.SampleAtmosphericLightShadowmapVarr.VolumetricCloud.Shadow.ViewRaySampleMaxCountVarr.VolumetricCloud.ShadowMapVarr.VolumetricCloud.ShadowMap.DebugVarr.VolumetricCloud.ShadowMap.MaxResolutionVarr.VolumetricCloud.ShadowMap.RaySampleMaxCountVarr.VolumetricCloud.ShadowMap.SnapLengthVarr.VolumetricCloud.ShadowMap.SpatialFilteringVarr.VolumetricCloud.ShadowMap.TemporalFiltering.LightRotationCutHistoryVarr.VolumetricCloud.ShadowMap.TemporalFiltering.NewFrameWeightVarr.VolumetricCloud.SkyAOVar