r.VolumetricCloud.ShadowMap.TemporalFiltering.LightRotationCutHistory
r.VolumetricCloud.ShadowMap.TemporalFiltering.LightRotationCutHistory is a console variable in Unreal Engine 5 (UE5). See what r.VolumetricCloud.ShadowMap.TemporalFiltering.LightRotationCutHistory does, its values, and how to use this cvar in the Unreal console below.
Category: Renderer · Namespace:
rHelp
When the atmospheric light rotation in degree is larger than that, the temporal accumulation is restarted.
Usage
Unreal console (open with ~)
> r.VolumetricCloud.ShadowMap.TemporalFiltering.LightRotationCutHistory 1Console variables take a value. Replace 1 with the setting you need. Run it with no value to print the current one.
Related in r
r.VolumetricCloud.ShadowMap.DebugVarr.VolumetricCloud.ShadowMap.MaxResolutionVarr.VolumetricCloud.ShadowMap.RaySampleHorizonMultiplierVarr.VolumetricCloud.ShadowMap.RaySampleMaxCountVarr.VolumetricCloud.ShadowMap.SnapLengthVarr.VolumetricCloud.ShadowMap.SpatialFilteringVarr.VolumetricCloud.ShadowMap.TemporalFiltering.NewFrameWeightVarr.VolumetricCloud.SkyAOVarr.VolumetricCloud.SkyAO.DebugVarr.VolumetricCloud.SkyAO.FilteringVarr.VolumetricCloud.SkyAO.MaxResolutionVarr.VolumetricCloud.SkyAO.SnapLengthVar