UEConsole Commands
VariableConsole VariableRenderer

r.VolumetricCloud.ShadowMap.SpatialFiltering

r.VolumetricCloud.ShadowMap.SpatialFiltering is a console variable in Unreal Engine 5 (UE5). See what r.VolumetricCloud.ShadowMap.SpatialFiltering does, its values, and how to use this cvar in the Unreal console below.

Category: Renderer · Namespace: r

Help

Enable/disable the shadow map dilation/smoothing spatial filter. Enabled when greater than 0 and it represents the number of blur iterations (constrained to a maximum of 4).

Usage

Unreal console (open with ~)
> r.VolumetricCloud.ShadowMap.SpatialFiltering 1

Console variables take a value. Replace 1 with the setting you need. Run it with no value to print the current one.

Related in r