r.VolumetricCloud.ShadowMap.SpatialFiltering
r.VolumetricCloud.ShadowMap.SpatialFiltering is a console variable in Unreal Engine 5 (UE5). See what r.VolumetricCloud.ShadowMap.SpatialFiltering does, its values, and how to use this cvar in the Unreal console below.
Category: Renderer · Namespace:
rHelp
Enable/disable the shadow map dilation/smoothing spatial filter. Enabled when greater than 0 and it represents the number of blur iterations (constrained to a maximum of 4).
Usage
Unreal console (open with ~)
> r.VolumetricCloud.ShadowMap.SpatialFiltering 1Console variables take a value. Replace 1 with the setting you need. Run it with no value to print the current one.
Related in r
r.VolumetricCloud.ShadowMapVarr.VolumetricCloud.ShadowMap.DebugVarr.VolumetricCloud.ShadowMap.MaxResolutionVarr.VolumetricCloud.ShadowMap.RaySampleHorizonMultiplierVarr.VolumetricCloud.ShadowMap.RaySampleMaxCountVarr.VolumetricCloud.ShadowMap.SnapLengthVarr.VolumetricCloud.ShadowMap.TemporalFiltering.LightRotationCutHistoryVarr.VolumetricCloud.ShadowMap.TemporalFiltering.NewFrameWeightVarr.VolumetricCloud.SkyAOVarr.VolumetricCloud.SkyAO.DebugVarr.VolumetricCloud.SkyAO.FilteringVarr.VolumetricCloud.SkyAO.MaxResolutionVar