r.VolumetricFog.HistoryMissSupersampleCount
r.VolumetricFog.HistoryMissSupersampleCount is a console variable in Unreal Engine 5 (UE5). See what r.VolumetricFog.HistoryMissSupersampleCount does, its values, and how to use this cvar in the Unreal console below.
Category: Renderer · Namespace:
rHelp
Number of lighting samples to compute for voxels whose history value is not available. This reduces noise when panning or on camera cuts, but introduces a variable cost to volumetric fog computation. Valid range [1, 16].
Usage
Unreal console (open with ~)
> r.VolumetricFog.HistoryMissSupersampleCount 1Console variables take a value. Replace 1 with the setting you need. Run it with no value to print the current one.
Related in r
r.VolumetricFogVarr.VolumetricFog.ConservativeDepthVarr.VolumetricFog.DepthDistributionScaleVarr.VolumetricFog.EmissiveVarr.VolumetricFog.GridPixelSizeVarr.VolumetricFog.GridSizeZVarr.VolumetricFog.HistoryWeightVarr.VolumetricFog.InjectShadowedLightsSeparatelyVarr.VolumetricFog.InverseSquaredLightDistanceBiasScaleVarr.VolumetricFog.JitterVarr.VolumetricFog.LightFunctionVarr.VolumetricFog.LightFunction.DirectionalLightSupersampleScaleVar