r.VolumetricFog.LightFunction
r.VolumetricFog.LightFunction is a console variable in Unreal Engine 5 (UE5). See what r.VolumetricFog.LightFunction does, its values, and how to use this cvar in the Unreal console below.
Category: Renderer · Namespace:
rHelp
Whether light functions are generated to be sampled when rendering volumetric fog.
Usage
Unreal console (open with ~)
> r.VolumetricFog.LightFunction 1Console variables take a value. Replace 1 with the setting you need. Run it with no value to print the current one.
Related in r
r.VolumetricFog.GridSizeZVarr.VolumetricFog.HistoryMissSupersampleCountVarr.VolumetricFog.HistoryWeightVarr.VolumetricFog.InjectShadowedLightsSeparatelyVarr.VolumetricFog.InverseSquaredLightDistanceBiasScaleVarr.VolumetricFog.JitterVarr.VolumetricFog.LightFunction.DirectionalLightSupersampleScaleVarr.VolumetricFog.LightFunction.LightFunctionCountVarr.VolumetricFog.LightFunction.ResolutionVarr.VolumetricFog.LightScatteringSampleJitterMultiplierVarr.VolumetricFog.TemporalReprojectionVarr.VolumetricFog.UpsampleJitterMultiplierVar