r.VolumetricFog.LightFunction.Resolution
r.VolumetricFog.LightFunction.Resolution is a console variable in Unreal Engine 5 (UE5). See what r.VolumetricFog.LightFunction.Resolution does, its values, and how to use this cvar in the Unreal console below.
Category: Renderer · Namespace:
rHelp
The resolution of all light functions generated to be sampled when rendering volumetric fog.
Usage
Unreal console (open with ~)
> r.VolumetricFog.LightFunction.Resolution 1Console variables take a value. Replace 1 with the setting you need. Run it with no value to print the current one.
Related in r
r.VolumetricFog.InjectShadowedLightsSeparatelyVarr.VolumetricFog.InverseSquaredLightDistanceBiasScaleVarr.VolumetricFog.JitterVarr.VolumetricFog.LightFunctionVarr.VolumetricFog.LightFunction.DirectionalLightSupersampleScaleVarr.VolumetricFog.LightFunction.LightFunctionCountVarr.VolumetricFog.LightScatteringSampleJitterMultiplierVarr.VolumetricFog.TemporalReprojectionVarr.VolumetricFog.UpsampleJitterMultiplierVarr.VolumetricFog.VoxelizationShowOnlyPassIndexVarr.VolumetricFog.VoxelizationSlicesPerGSPassVarr.VolumetricLightmap.VisualizationMinScreenFractionVar