s.IoDispatcherMaintainSortingOnPriorityChange
s.IoDispatcherMaintainSortingOnPriorityChange is a console variable in Unreal Engine 5 (UE5). See what s.IoDispatcherMaintainSortingOnPriorityChange does, its values, and how to use this cvar in the Unreal console below.
Category: Sound · Namespace:
sHelp
If s.IoDispatcherSortRequestsByOffset > 0 and this > 0, io dispatcher remembers the last file handle/offset read from even when switching priority levels.
Usage
Unreal console (open with ~)
> s.IoDispatcherMaintainSortingOnPriorityChange 1Console variables take a value. Replace 1 with the setting you need. Run it with no value to print the current one.
Related in s
s.ForceVerifyLevelsGotRemovedByGCVars.IoDispatcherBufferAlignmentVars.IoDispatcherBufferMemoryMBVars.IoDispatcherBufferSizeKBVars.IoDispatcherCacheSizeMBVars.IoDispatcherDecompressionWorkerCountVars.IoDispatcherMaxForwardSeekKBVars.IoDispatcherRequestLatencyCircuitBreakerMSVars.IoDispatcherSortRequestsByOffsetVars.IoDispatcherTocsEnablePerfectHashingVars.LevelStreamingActorsUpdateTimeLimitVars.LevelStreamingAddPrimitiveGranularityVar