s.IoDispatcherRequestLatencyCircuitBreakerMS
s.IoDispatcherRequestLatencyCircuitBreakerMS is a console variable in Unreal Engine 5 (UE5). See what s.IoDispatcherRequestLatencyCircuitBreakerMS does, its values, and how to use this cvar in the Unreal console below.
Category: Sound · Namespace:
sHelp
If s.IoDispatcherSortRequestsByOffset is enabled and this is >0, if the oldest request has been in the queue for this long, read it instead of the most optimal read
Usage
Unreal console (open with ~)
> s.IoDispatcherRequestLatencyCircuitBreakerMS 1Console variables take a value. Replace 1 with the setting you need. Run it with no value to print the current one.
Related in s
s.IoDispatcherBufferMemoryMBVars.IoDispatcherBufferSizeKBVars.IoDispatcherCacheSizeMBVars.IoDispatcherDecompressionWorkerCountVars.IoDispatcherMaintainSortingOnPriorityChangeVars.IoDispatcherMaxForwardSeekKBVars.IoDispatcherSortRequestsByOffsetVars.IoDispatcherTocsEnablePerfectHashingVars.LevelStreamingActorsUpdateTimeLimitVars.LevelStreamingAddPrimitiveGranularityVars.LevelStreamingComponentsRegistrationGranularityVars.LevelStreamingComponentsUnregistrationGranularityVar