s.LevelStreamingAddPrimitiveGranularity
s.LevelStreamingAddPrimitiveGranularity is a console variable in Unreal Engine 5 (UE5). See what s.LevelStreamingAddPrimitiveGranularity does, its values, and how to use this cvar in the Unreal console below.
Category: Sound · Namespace:
sHelp
Batching granularity used to add primitives to scene in parallel when registering actor components during level streaming.
Usage
Unreal console (open with ~)
> s.LevelStreamingAddPrimitiveGranularity 1Console variables take a value. Replace 1 with the setting you need. Run it with no value to print the current one.
Related in s
s.IoDispatcherMaintainSortingOnPriorityChangeVars.IoDispatcherMaxForwardSeekKBVars.IoDispatcherRequestLatencyCircuitBreakerMSVars.IoDispatcherSortRequestsByOffsetVars.IoDispatcherTocsEnablePerfectHashingVars.LevelStreamingActorsUpdateTimeLimitVars.LevelStreamingComponentsRegistrationGranularityVars.LevelStreamingComponentsUnregistrationGranularityVars.LevelStreamingRouteActorInitializationGranularityVars.MaxIncomingRequestsToStallVars.MaxLevelRequestsAtOnceWhileInMatchVars.MaxPrecacheRequestsInFlightVar