Sequencer.TagSaturation
Sequencer.TagSaturation is a console variable in Unreal Engine 5 (UE5). See what Sequencer.TagSaturation does, its values, and how to use this cvar in the Unreal console below.
Category: Remaining · Namespace:
sequencerHelp
Specifies how saturated object binding tags should appear in the Sequencer UI.
Usage
Unreal console (open with ~)
> Sequencer.TagSaturation 1Console variables take a value. Replace 1 with the setting you need. Run it with no value to print the current one.
Related in sequencer
Sequencer.OutputDeferredMovementModeVarSequencer.RelativeTimecodeSmoothingVarSequencer.SecondsPerFrameVarSequencer.SmoothedMaxNetSyncSampleAgeVarSequencer.SmoothedMaxNetSyncSampleCountVarSequencer.SmoothedNetSyncDeviationThresholdVarSequencer.ThreadedEvaluation.AllocationThresholdVarSequencer.ThreadedEvaluation.EntityThresholdVarSequencer.UseOldSequencerTrailsVarSequencer.VolatileSequencesInEditorVar