Sequencer.ThreadedEvaluation.EntityThreshold
Sequencer.ThreadedEvaluation.EntityThreshold is a console variable in Unreal Engine 5 (UE5). See what Sequencer.ThreadedEvaluation.EntityThreshold does, its values, and how to use this cvar in the Unreal console below.
Category: Remaining · Namespace:
sequencerHelp
(Default: 256) Defines the number of entities that need to exist to justify threaded evaluation.
Usage
Unreal console (open with ~)
> Sequencer.ThreadedEvaluation.EntityThreshold 1Console variables take a value. Replace 1 with the setting you need. Run it with no value to print the current one.
Related in sequencer
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