Sequencer.VolatileSequencesInEditor
Sequencer.VolatileSequencesInEditor is a console variable in Unreal Engine 5 (UE5). See what Sequencer.VolatileSequencesInEditor does, its values, and how to use this cvar in the Unreal console below.
Category: Remaining · Namespace:
sequencerHelp
(Default: 1) When non-zero, all assets will be treated as volatile in editor. Can be disabled to bypass volatility checks in-editor for more representative runtime performance metrics.
Usage
Unreal console (open with ~)
> Sequencer.VolatileSequencesInEditor 1Console variables take a value. Replace 1 with the setting you need. Run it with no value to print the current one.
Related in sequencer
Sequencer.MaxLatentActionLoopsVarSequencer.NetSyncThresholdVarSequencer.OutputDeferredMovementModeVarSequencer.RelativeTimecodeSmoothingVarSequencer.SecondsPerFrameVarSequencer.SmoothedMaxNetSyncSampleAgeVarSequencer.SmoothedMaxNetSyncSampleCountVarSequencer.SmoothedNetSyncDeviationThresholdVarSequencer.TagSaturationVarSequencer.ThreadedEvaluation.AllocationThresholdVarSequencer.ThreadedEvaluation.EntityThresholdVarSequencer.UseOldSequencerTrailsVar