Slate.InvalidationList.EnableReindexLayerId
Slate.InvalidationList.EnableReindexLayerId is a console variable in Unreal Engine 5 (UE5). See what Slate.InvalidationList.EnableReindexLayerId does, its values, and how to use this cvar in the Unreal console below.
Category: Slate · Namespace:
slateHelp
With invalidation system, when a painted widget returns a bigger LayerId that it used to, re-index the other widgets.
Usage
Unreal console (open with ~)
> Slate.InvalidationList.EnableReindexLayerId 1Console variables take a value. Replace 1 with the setting you need. Run it with no value to print the current one.
Related in slate
Slate.GrowFontAtlasFrameWindowVarSlate.GrowFontNonAtlasFrameWindowVarSlate.GrowSVGAtlasFrameWindowVarSlate.GrowSVGNonAtlasFrameWindowVarSlate.HitTestGridDebuggingVarSlate.InvalidationDebuggingVarSlate.InvalidationList.MaxArrayElementsVarSlate.InvalidationList.NumberElementLeftBeforeSplittingVarSlate.InvalidationRoot.DumpPostInvalidationListVarSlate.InvalidationRoot.DumpPreInvalidationListVarSlate.InvalidationRoot.DumpPrepassInvalidationListVarSlate.InvalidationRoot.DumpUpdateListVar