Slate
All 107 Unreal Engine 5 console variables and commands in the Slate category. Search and filter below, then open any for its own page.
60 results in Slate (loading full index…)
Slate.AbsoluteIndicesVar0: Each element first vertex index starts at 0 (default), 1: Use absolute indices, simplifies draw call setup on RHIs that do not support BaseVertex
SlateSlate.AccessibleWidgetsProcessedPerTickVarTo reduce performance spikes, generating the accessible widget tree is limited to this many widgets per tick to update.
SlateSlate.AllowBackgroundBlurWidgetsVarIf 0, no background blur widgets will be rendered
SlateSlate.AllowPerUserHitTestingVarToggles between widgets mapping to a user id and requring a matching user id from an input event or allowing all users to interact with widget
SlateSlate.AllowSlateToSleepVarWhether Slate should go to sleep when there are no active timers and the user is idle
SlateSlate.AlwaysInvalidateVarForces invalidation panels to cache, but to always invalidate.
SlateSlate.BackgroundBlurDownsampleVarNo description provided.
SlateSlate.BackgroundBlurMaxKernelSizeVarThe maximum allowed kernel size. Note: Very large numbers can cause a huge decrease in performance
SlateSlate.bAllowNotificationsVarIf false, then notifications will not be displayed to the user.
SlateSlate.bAllowThrottlingVarAllow Slate to throttle parts of the engine to ensure the UI is responsive
SlateSlate.CheckUObjectRenderResourcesVarNo description provided.
SlateSlate.Commands.ListAllCmdNo description provided.
SlateSlate.Commands.ListBoundCmdNo description provided.
SlateSlate.ContrastVarThe amount of contrast to apply to the UI (default 1).
SlateSlate.CullingSlackFillPercentVarScales the culling rect by the amount to provide extra slack/wiggle room for widgets that have a true bounds larger than the root child widget in a container.
SlateSlate.DebugCullingVarControls whether we should ignore clip rects, and just use culling.
SlateSlate.DefaultTextFlowDirectionVar0: Auto (default), 1: LeftToRight, 2: RightToLeft.
SlateSlate.DefaultTextShapingMethodVar0: Auto (default), 1: KerningOnly, 2: FullShaping.
SlateSlate.DeferRetainedRenderingRenderThreadVarWhether or not to defer retained rendering to happen at the same time as the rest of slate render thread work
SlateSlate.DeferWindowsMessageProcessingVarWhether windows message processing is deferred until tick or if they are processed immediately
SlateSlate.DeleteResourcesCmdFlushes and deletes all resources created by Slate\'s RHI Resource Manager.
SlateSlate.DemoMode.KeyEventVarVisualize any pressed keys for demo-recording purposes.
SlateSlate.DemoMode.MouseEventVarVisualize the cursor events for demo-recording purposes.
SlateSlate.DrawBatchNumVar.
SlateSlate.DrawToVRRenderTargetVarIf enabled while in VR. Slate UI will be drawn into the render target texture where the VR imagery for either eye was rendered, allow the viewer of the HMD to see the UI (for better or worse.) This render target will then be cropped/scaled into the back buffer, if mirroring is enabled. When disabled, Slate UI will be drawn on top of the backbuffer (not to the HMD) after the mirror texture has been cropped/scaled into the backbuffer.
SlateSlate.DumpUpdateListCmd(Deprecated) use Slate.InvalidationRoot.DumpUpdateListOnce
SlateSlate.EnableCursorQueriesVarNo description provided.
SlateSlate.EnableDrawEventsVar.
SlateSlate.EnableFastWidgetPathVarWhether or not we enable fast widget pathing. This mode relies on parent pointers to work correctly.
SlateSlate.EnableFontAntiAliasingVarEnable or disable anti-aliasing for font rendering (0 = off, 1 = on). Enabled by default.
SlateSlate.EnableGlobalInvalidationVarNo description provided.
SlateSlate.EnableInvalidationPanelsVarWhether to attempt to cache any widgets through invalidation panels.
SlateSlate.EnableLayoutLocalizationVarControls if we enable or disable localized layout, which affects left to right or right to left detection for cultures.
SlateSlate.EnableLegacyFontHintingVarEnable the legacy font hinting? (0/1).
SlateSlate.EnableRawInputSimulationOverRDPVarNo description provided.
SlateSlate.EnableRetainedRenderingVarWhether to attempt to render things in SRetainerWidgets to render targets first.
SlateSlate.EnableRetainedRenderingWithLocalTransformVarWhether to render with the local transform or the one passed down from the parent widget.
SlateSlate.EnableSlateWidgetTrackerVarWhether or not we enable the tracking of widgets via the Slate Widget Tracker.
SlateSlate.EnableSyntheticCursorMovesVarNo description provided.
SlateSlate.EnableTooltipsVarWhether to allow tooltips to spawn at all.
SlateSlate.EnsureAllVisibleWidgetsPaintVarEnsures that if a child widget is visible before OnPaint, that it was painted this frame after OnPaint, if still marked as visible. Only works if we\'re on the FastPaintPath.
SlateSlate.EnsureOutgoingLayerIdVarEnsures that child widget returns the correct layer id with OnPaint.
SlateSlate.Font.AsyncLazyLoadVarCauses unloaded font faces that are lazily loaded, to be loaded asynchronusly, until then the font won\'t measure correctly. Once complete the UI will invalidate.
SlateSlate.ForceBackgroundBlurLowQualityOverrideVarWhether or not to force a slate brush to be used instead of actually blurring the background
SlateSlate.ForceRawInputSimulationVarNo description provided.
SlateSlate.GameLayer.AllCanvasesVisibleVarShow/Hide the viewport slot, player canvas, and debug canvas.
SlateSlate.GameLayer.DebugCanvasVisibleVarShow/Hide the debug canvas.
SlateSlate.GameLayer.PlayerCanvasVisibleVarShow/Hide the player canvas.
SlateSlate.GameLayer.ViewportSlotVisibleVarShow/Hide the slot on viewport
SlateSlate.GlobalScrollAmountVarHow much to scroll for each click of the mouse wheel (in Slate Screen Units).
SlateSlate.GrowFontAtlasFrameWindowVarThe number of frames within the font atlas will resize rather than flush.
SlateSlate.GrowFontNonAtlasFrameWindowVarThe number of frames within the large font glyph pool will resize rather than flush.
SlateSlate.GrowSVGAtlasFrameWindowVarThe number of frames within the atlas will resize rather than flush.
SlateSlate.GrowSVGNonAtlasFrameWindowVarThe number of frames within the large pool will resize rather than flush.
SlateSlate.HitTestGridDebuggingVarWhether to show a visualization of everything in the hit teest grid
SlateSlate.InvalidationDebuggingVarDeprecated - Use SlateDebugger.Invalidate.Enable
SlateSlate.InvalidationList.EnableReindexLayerIdVarWith invalidation system, when a painted widget returns a bigger LayerId that it used to, re-index the other widgets.
SlateSlate.InvalidationList.MaxArrayElementsVarWith the invalidation system, the preferred size of the elements array.
SlateSlate.InvalidationList.NumberElementLeftBeforeSplittingVarWith the invalidation system, when splitting, only split the array when the number of element left is under X.
SlateSlate.InvalidationRoot.DumpPostInvalidationListVarEach frame, log the widgets that are processed in the post update phase.
Slate