Slate.InvalidationList.MaxArrayElements
Slate.InvalidationList.MaxArrayElements is a console variable in Unreal Engine 5 (UE5). See what Slate.InvalidationList.MaxArrayElements does, its values, and how to use this cvar in the Unreal console below.
Category: Slate · Namespace:
slateHelp
With the invalidation system, the preferred size of the elements array.
Usage
Unreal console (open with ~)
> Slate.InvalidationList.MaxArrayElements 1Console variables take a value. Replace 1 with the setting you need. Run it with no value to print the current one.
Related in slate
Slate.GrowFontNonAtlasFrameWindowVarSlate.GrowSVGAtlasFrameWindowVarSlate.GrowSVGNonAtlasFrameWindowVarSlate.HitTestGridDebuggingVarSlate.InvalidationDebuggingVarSlate.InvalidationList.EnableReindexLayerIdVarSlate.InvalidationList.NumberElementLeftBeforeSplittingVarSlate.InvalidationRoot.DumpPostInvalidationListVarSlate.InvalidationRoot.DumpPreInvalidationListVarSlate.InvalidationRoot.DumpPrepassInvalidationListVarSlate.InvalidationRoot.DumpUpdateListVarSlate.InvalidationRoot.DumpUpdateListOnceVar