SlateDebugger.bCaptureRootInvalidationCallstacks
SlateDebugger.bCaptureRootInvalidationCallstacks is a console variable in Unreal Engine 5 (UE5). See what SlateDebugger.bCaptureRootInvalidationCallstacks does, its values, and how to use this cvar in the Unreal console below.
Category: Remaining · Namespace:
slatedebuggerHelp
Whenever a widget is the root cause of an invalidation, capture the callstack for slate insights.
Usage
Unreal console (open with ~)
> SlateDebugger.bCaptureRootInvalidationCallstacks 1Console variables take a value. Replace 1 with the setting you need. Run it with no value to print the current one.
Related in slatedebugger
SlateDebugger.Break.OnWidgetBeginPaintCmdSlateDebugger.Break.OnWidgetEndPaintCmdSlateDebugger.Break.OnWidgetInvalidationCmdSlateDebugger.Break.RemoveAllCmdSlateDebugger.Event.CaptureStackVarSlateDebugger.Event.DisableAllFocusFiltersCmdSlateDebugger.Event.DisableAllInputFiltersCmdSlateDebugger.Event.EnableAllFocusFiltersCmdSlateDebugger.Event.EnableAllInputFiltersCmdSlateDebugger.Event.InputRoutingModeEnabledVarSlateDebugger.Event.LogAttemptNavigationEventVarSlateDebugger.Event.LogCaptureStateChangeEventVar