SlateDebugger.Event.CaptureStack
SlateDebugger.Event.CaptureStack is a console variable in Unreal Engine 5 (UE5). See what SlateDebugger.Event.CaptureStack does, its values, and how to use this cvar in the Unreal console below.
Category: Remaining · Namespace:
slatedebuggerHelp
Should we capture the stack when there are events?
Usage
Unreal console (open with ~)
> SlateDebugger.Event.CaptureStack 1Console variables take a value. Replace 1 with the setting you need. Run it with no value to print the current one.
Related in slatedebugger
SlateDebugger.bCaptureRootInvalidationCallstacksVarSlateDebugger.Break.OnWidgetBeginPaintCmdSlateDebugger.Break.OnWidgetEndPaintCmdSlateDebugger.Break.OnWidgetInvalidationCmdSlateDebugger.Break.RemoveAllCmdSlateDebugger.Event.DisableAllFocusFiltersCmdSlateDebugger.Event.DisableAllInputFiltersCmdSlateDebugger.Event.EnableAllFocusFiltersCmdSlateDebugger.Event.EnableAllInputFiltersCmdSlateDebugger.Event.InputRoutingModeEnabledVarSlateDebugger.Event.LogAttemptNavigationEventVarSlateDebugger.Event.LogCaptureStateChangeEventVar