TaskGraph.TaskPriorities.TickDispatchTaskPriority
TaskGraph.TaskPriorities.TickDispatchTaskPriority is a console variable in Unreal Engine 5 (UE5). See what TaskGraph.TaskPriorities.TickDispatchTaskPriority does, its values, and how to use this cvar in the Unreal console below.
Category: Remaining · Namespace:
taskgraphHelp
Task and thread priority for tick tasks dispatch. Arguments are three characters: [ThreadPriority][TaskPriority][TaskPriorityIfForcedToNormalThreadPriority] where ThreadPriority is \'h\' or \'n\' or \'b\' (high/normal/background) and TaskPriority is \'h\' or \'n\' (high/normal). Example: TaskGraph.TaskPriorities.TickDispatchTaskPriority bnh
Usage
Unreal console (open with ~)
> TaskGraph.TaskPriorities.TickDispatchTaskPriority 1Console variables take a value. Replace 1 with the setting you need. Run it with no value to print the current one.
Related in taskgraph
TaskGraph.TaskPriorities.ParticleAsyncTaskVarTaskGraph.TaskPriorities.ParticleManagerAsyncTaskVarTaskGraph.TaskPriorities.PhysicsTickTaskVarTaskGraph.TaskPriorities.RHIThreadOnTaskThreadsVarTaskGraph.TaskPriorities.SceneRenderingTaskVarTaskGraph.TaskPriorities.TickCleanupTaskPriorityVarTaskGraph.TaskPriorities.UpdateCachePrimitivesTaskVarTaskGraph.TaskThreadPriorityCmdTaskGraph.TestCriticalLockFreeVarTaskGraph.TestDontCompleteUntilForAlreadyCompleteVarTaskGraph.TestLockFreeCmdTaskGraph.TestLowToHighPriCmd