TaskGraph.TaskPriorities.ParticleAsyncTask
TaskGraph.TaskPriorities.ParticleAsyncTask is a console variable in Unreal Engine 5 (UE5). See what TaskGraph.TaskPriorities.ParticleAsyncTask does, its values, and how to use this cvar in the Unreal console below.
Category: Remaining · Namespace:
taskgraphHelp
Task and thread priority for FParticleAsyncTask. Arguments are three characters: [ThreadPriority][TaskPriority][TaskPriorityIfForcedToNormalThreadPriority] where ThreadPriority is \'h\' or \'n\' or \'b\' (high/normal/background) and TaskPriority is \'h\' or \'n\' (high/normal). Example: TaskGraph.TaskPriorities.ParticleAsyncTask bnh
Usage
Unreal console (open with ~)
> TaskGraph.TaskPriorities.ParticleAsyncTask 1Console variables take a value. Replace 1 with the setting you need. Run it with no value to print the current one.
Related in taskgraph
TaskGraph.TaskPriorities.ParallelAnimCompletionTaskHighPriorityVarTaskGraph.TaskPriorities.ParallelBlendPhysicsTaskVarTaskGraph.TaskPriorities.ParallelClothTaskVarTaskGraph.TaskPriorities.ParallelTranslateCommandListVarTaskGraph.TaskPriorities.ParallelTranslateCommandListPrepassVarTaskGraph.TaskPriorities.ParallelTranslateSetupCommandListVarTaskGraph.TaskPriorities.ParticleManagerAsyncTaskVarTaskGraph.TaskPriorities.PhysicsTickTaskVarTaskGraph.TaskPriorities.RHIThreadOnTaskThreadsVarTaskGraph.TaskPriorities.SceneRenderingTaskVarTaskGraph.TaskPriorities.TickCleanupTaskPriorityVarTaskGraph.TaskPriorities.TickDispatchTaskPriorityVar