TaskGraph.TaskPriorities.SceneRenderingTask
TaskGraph.TaskPriorities.SceneRenderingTask is a console variable in Unreal Engine 5 (UE5). See what TaskGraph.TaskPriorities.SceneRenderingTask does, its values, and how to use this cvar in the Unreal console below.
Category: Remaining · Namespace:
taskgraphHelp
Task and thread priority for various scene rendering tasks. Arguments are three characters: [ThreadPriority][TaskPriority][TaskPriorityIfForcedToNormalThreadPriority] where ThreadPriority is \'h\' or \'n\' or \'b\' (high/normal/background) and TaskPriority is \'h\' or \'n\' (high/normal). Example: TaskGraph.TaskPriorities.SceneRenderingTask bnh
Usage
Unreal console (open with ~)
> TaskGraph.TaskPriorities.SceneRenderingTask 1Console variables take a value. Replace 1 with the setting you need. Run it with no value to print the current one.
Related in taskgraph
TaskGraph.TaskPriorities.ParallelTranslateCommandListPrepassVarTaskGraph.TaskPriorities.ParallelTranslateSetupCommandListVarTaskGraph.TaskPriorities.ParticleAsyncTaskVarTaskGraph.TaskPriorities.ParticleManagerAsyncTaskVarTaskGraph.TaskPriorities.PhysicsTickTaskVarTaskGraph.TaskPriorities.RHIThreadOnTaskThreadsVarTaskGraph.TaskPriorities.TickCleanupTaskPriorityVarTaskGraph.TaskPriorities.TickDispatchTaskPriorityVarTaskGraph.TaskPriorities.UpdateCachePrimitivesTaskVarTaskGraph.TaskThreadPriorityCmdTaskGraph.TestCriticalLockFreeVarTaskGraph.TestDontCompleteUntilForAlreadyCompleteVar