VI.OculusLaserPointerRotationOffset
VI.OculusLaserPointerRotationOffset is a console variable in Unreal Engine 5 (UE5). See what VI.OculusLaserPointerRotationOffset does, its values, and how to use this cvar in the Unreal console below.
Category: Remaining · Namespace:
viHelp
How much to rotate the laser pointer (pitch) relative to the forward vector of the controller (Oculus)
Usage
Unreal console (open with ~)
> VI.OculusLaserPointerRotationOffset 1Console variables take a value. Replace 1 with the setting you need. Run it with no value to print the current one.
Related in vi
VI.LaserSmoothLagVarVI.LaserSmoothMinimumCutoffVarVI.LowSpeedInertiaDampingVarVI.MaxFlightSpeedVarVI.MinVelocityForInertiaVarVI.NavigationModeVarVI.OculusLaserPointerStartOffsetVarVI.PivotGizmoAimAtAnimationSpeedVarVI.PivotGizmoAimAtShrinkSizeVarVI.PivotGizmoDistanceScaleFactorVarVI.PivotGizmoMinDistanceForScalingVarVI.PivotGizmoPlaneTranslationPivotOffsetYZVar