VI.OculusLaserPointerStartOffset
VI.OculusLaserPointerStartOffset is a console variable in Unreal Engine 5 (UE5). See what VI.OculusLaserPointerStartOffset does, its values, and how to use this cvar in the Unreal console below.
Category: Remaining · Namespace:
viHelp
How far to offset the start of the laser pointer to avoid overlapping the hand mesh geometry (Oculus)
Usage
Unreal console (open with ~)
> VI.OculusLaserPointerStartOffset 1Console variables take a value. Replace 1 with the setting you need. Run it with no value to print the current one.
Related in vi
VI.LaserSmoothMinimumCutoffVarVI.LowSpeedInertiaDampingVarVI.MaxFlightSpeedVarVI.MinVelocityForInertiaVarVI.NavigationModeVarVI.OculusLaserPointerRotationOffsetVarVI.PivotGizmoAimAtAnimationSpeedVarVI.PivotGizmoAimAtShrinkSizeVarVI.PivotGizmoDistanceScaleFactorVarVI.PivotGizmoMinDistanceForScalingVarVI.PivotGizmoPlaneTranslationPivotOffsetYZVarVI.PivotGizmoScalePivotOffsetXVar