VI.TriggerDeadZone_Rift
VI.TriggerDeadZone_Rift is a console variable in Unreal Engine 5 (UE5). See what VI.TriggerDeadZone_Rift does, its values, and how to use this cvar in the Unreal console below.
Category: Remaining · Namespace:
viHelp
Trigger dead zone. The trigger must be fully released before we\'ll trigger a new \'light press\'
Usage
Unreal console (open with ~)
> VI.TriggerDeadZone_Rift 1Console variables take a value. Replace 1 with the setting you need. Run it with no value to print the current one.
Related in vi
VI.ShowTransformGizmoVarVI.SmoothSnapVarVI.SmoothSnapSpeedVarVI.SnapGridLineWidthVarVI.SnapGridSizeVarVI.SweepPhysicsWhileSimulatingVarVI.TriggerDeadZone_ViveVarVI.TriggerFullyPressedThreshold_RiftVarVI.TriggerFullyPressedThreshold_ViveVarVI.TriggerTouchThreshold_RiftVarVI.TriggerTouchThreshold_ViveVarVI.ViveLaserPointerRotationOffsetVar