VI.TriggerFullyPressedThreshold_Rift
VI.TriggerFullyPressedThreshold_Rift is a console variable in Unreal Engine 5 (UE5). See what VI.TriggerFullyPressedThreshold_Rift does, its values, and how to use this cvar in the Unreal console below.
Category: Remaining · Namespace:
viHelp
Minimum trigger threshold before we consider the trigger \'fully pressed\'
Usage
Unreal console (open with ~)
> VI.TriggerFullyPressedThreshold_Rift 1Console variables take a value. Replace 1 with the setting you need. Run it with no value to print the current one.
Related in vi
VI.SmoothSnapSpeedVarVI.SnapGridLineWidthVarVI.SnapGridSizeVarVI.SweepPhysicsWhileSimulatingVarVI.TriggerDeadZone_RiftVarVI.TriggerDeadZone_ViveVarVI.TriggerFullyPressedThreshold_ViveVarVI.TriggerTouchThreshold_RiftVarVI.TriggerTouchThreshold_ViveVarVI.ViveLaserPointerRotationOffsetVarVI.ViveLaserPointerStartOffsetVarVI.WorldRotationDragThresholdVar