au.InteriorData.UseIActiveSoundUpdate
au.InteriorData.UseIActiveSoundUpdate is a console variable in Unreal Engine 5 (UE5). See what au.InteriorData.UseIActiveSoundUpdate does, its values, and how to use this cvar in the Unreal console below.
Category: Remaining · Namespace:
auHelp
When set to 1, allows gathering of interior data from subsystems that implement the IActiveSoundUpdate interface. 0: Disabled, 1: Enabled (default)
Usage
Unreal console (open with ~)
> au.InteriorData.UseIActiveSoundUpdate 1Console variables take a value. Replace 1 with the setting you need. Run it with no value to print the current one.
Related in au
au.FlushCommandBufferOnTimeoutVarau.FocusData.InitializeFocusFactorOnFirstUpdateVarau.ForceRealtimeDecompressionVarau.ForceSyncAudioDecodesVarau.IgnoreUserResonanceSubmixVarau.InteriorData.UseAudioVolumesVarau.IsUsingAudioMixerVarau.LinearGainScalarForFinalOututVarau.LogRenderTimesVarau.LogSubmixAutoDisableVarau.MaxConcurrentStreamsVarau.MaxRandomBranchesVar