au.IsUsingAudioMixer
au.IsUsingAudioMixer is a console variable in Unreal Engine 5 (UE5). See what au.IsUsingAudioMixer does, its values, and how to use this cvar in the Unreal console below.
Category: Remaining · Namespace:
auHelp
Whether or not we\'re currently using the audio mixer. Change to dynamically toggle on/off. This will only take effect if an audio device is currently not in use, unless au.AllowUnsafeAudioMixerToggling is set to 1. Note: sounds will stop. Looping sounds won\'t automatically resume. 0: Not Using Audio Mixer, 1: Using Audio Mixer
Usage
Unreal console (open with ~)
> au.IsUsingAudioMixer 1Console variables take a value. Replace 1 with the setting you need. Run it with no value to print the current one.
Related in au
au.FocusData.InitializeFocusFactorOnFirstUpdateVarau.ForceRealtimeDecompressionVarau.ForceSyncAudioDecodesVarau.IgnoreUserResonanceSubmixVarau.InteriorData.UseAudioVolumesVarau.InteriorData.UseIActiveSoundUpdateVarau.LinearGainScalarForFinalOututVarau.LogRenderTimesVarau.LogSubmixAutoDisableVarau.MaxConcurrentStreamsVarau.MaxRandomBranchesVarau.MinLogTimeBetweenUnderrunWarningsVar