D3D12.DumpRayTracingGeometries
D3D12.DumpRayTracingGeometries is a console command in Unreal Engine 5 (UE5). See what D3D12.DumpRayTracingGeometries does and how to run it in the Unreal Engine console below.
Category: Remaining · Namespace:
d3d12Description
Dump memory allocations for ray tracing resources.
Usage
Unreal console (open with ~)
> D3D12.DumpRayTracingGeometriesRelated in d3d12
D3D12.AFRUseFramePacingVard3d12.AllowDiscardResourcesVard3d12.AllowPoolAllocateIndirectArgBuffersVarD3D12.AsyncDeferredDeletionVard3d12.BatchResourceBarriersVarD3D12.CommandListBatchingModeVarD3D12.DumpRayTracingGeometriesToCSVCmdD3D12.DumpTrackedAllocationCallstacksCmdD3D12.DumpTrackedAllocationsCmdD3D12.DumpTrackedResidentAllocationCallstacksCmdD3D12.DumpTrackedResidentAllocationsCmdD3D12.EmitRgpFrameMarkersVar