d3d12.AllowDiscardResources
d3d12.AllowDiscardResources is a console variable in Unreal Engine 5 (UE5). See what d3d12.AllowDiscardResources does, its values, and how to use this cvar in the Unreal console below.
Category: Remaining · Namespace:
d3d12Help
Whether to call DiscardResources after transient aliasing acquire. This is not needed on some platforms if newly acquired resources are cleared before use.
Usage
Unreal console (open with ~)
> d3d12.AllowDiscardResources 1Console variables take a value. Replace 1 with the setting you need. Run it with no value to print the current one.
Related in d3d12
D3D12.AdjustTexturePoolSizeBasedOnBudgetVarD3D12.AFRSyncTemporalResourcesVarD3D12.AFRUseFramePacingVard3d12.AllowPoolAllocateIndirectArgBuffersVarD3D12.AsyncDeferredDeletionVard3d12.BatchResourceBarriersVarD3D12.CommandListBatchingModeVarD3D12.DumpRayTracingGeometriesCmdD3D12.DumpRayTracingGeometriesToCSVCmdD3D12.DumpTrackedAllocationCallstacksCmdD3D12.DumpTrackedAllocationsCmdD3D12.DumpTrackedResidentAllocationCallstacksCmd