D3D12.DumpTrackedAllocationCallstacks
D3D12.DumpTrackedAllocationCallstacks is a console command in Unreal Engine 5 (UE5). See what D3D12.DumpTrackedAllocationCallstacks does and how to run it in the Unreal Engine console below.
Category: Remaining · Namespace:
d3d12Description
Dump all tracked d3d12 resource allocation callstacks.
Usage
Unreal console (open with ~)
> D3D12.DumpTrackedAllocationCallstacksRelated in d3d12
d3d12.AllowPoolAllocateIndirectArgBuffersVarD3D12.AsyncDeferredDeletionVard3d12.BatchResourceBarriersVarD3D12.CommandListBatchingModeVarD3D12.DumpRayTracingGeometriesCmdD3D12.DumpRayTracingGeometriesToCSVCmdD3D12.DumpTrackedAllocationsCmdD3D12.DumpTrackedResidentAllocationCallstacksCmdD3D12.DumpTrackedResidentAllocationsCmdD3D12.EmitRgpFrameMarkersVard3d12.FastAllocator.MinPagesToRetainVard3d12.FastConstantAllocatorPageSizeVar