Editor.AsyncStaticMeshPlayInEditorDebugDraw
Editor.AsyncStaticMeshPlayInEditorDebugDraw is a console variable in Unreal Engine 5 (UE5). See what Editor.AsyncStaticMeshPlayInEditorDebugDraw does, its values, and how to use this cvar in the Unreal console below.
editorHelp
0 - Debug draw for async static mesh compilation is disabled. 1 - Debug draw for async static mesh compilation is enabled. The collision sphere around the player is drawn in white and can be adjusted with Editor.AsyncStaticMeshPlayInEditorDistance Any static meshes affecting the physics that are still being compiled will have their bounding box drawn in green. Any static meshes that were waited on due to being too close to the player will have their bounding box drawn in red for a couple of seconds.
Usage
> Editor.AsyncStaticMeshPlayInEditorDebugDraw 1Console variables take a value. Replace 1 with the setting you need. Run it with no value to print the current one.
Related in editor
Editor.AsyncSkeletalMeshCompilationMaxConcurrencyVarEditor.AsyncSkeletalMeshCompilationResumeVarEditor.AsyncStaticMeshCompilationVarEditor.AsyncStaticMeshCompilationFinishAllCmdEditor.AsyncStaticMeshCompilationMaxConcurrencyVarEditor.AsyncStaticMeshCompilationResumeVarEditor.AsyncStaticMeshPlayInEditorDistanceVarEditor.AsyncStaticMeshPlayInEditorModeVarEditor.AsyncTextureCompilationVarEditor.AsyncTextureCompilationFinishAllCmdEditor.AsyncTextureCompilationMaxConcurrencyVarEditor.AsyncTextureCompilationResumeVar